#define byte0(dwTemp)	(*(char *)(&dwTemp))
#define byte1(dwTemp)	(*(char *)(&dwTemp)+1)
#define byte2(dwTemp)	(*(char *)(&dwTemp)+2)
#define byte3(dwTemp)	(*(char *)(&dwTemp)+3)
#include "main.h"
void niming_sendF1(int16_t pitch,int16_t roll,int16_t yaw);
